![]() ![]() In contrast, a GPU is composed of hundreds of cores that can handle thousands of threads simultaneously.” To sum it up, a quote I came across from Kevin Krewell from Nvidia explains it well: “Architecturally, the CPU is composed of just a few cores with lots of cache memory that can handle a few software threads at a time. The GPU is designed for parallel processing so they can work with a lot of data at once. The CPU is based on single cores so it works on one bit of data at a time. A graphics processing unit, or GPU, is there to render 3D graphics and to help the CPU perform its calculations. When it is complete, your picture will be in the directory you saved it to.Think of the central processing unit, or CPU, as the brain and control center of your computer. A new window will pop up where it will render your image in front of you. Now go back to Render > Render to Picture Viewer.Ħ. Select a dpi for your image, and then exit out of the Render Settings Box.ĥ. ![]() Why is this? You will see later in the tutorial. Next, we want to make sure that we save the format as TIFF, or Targa, or something else that has an alpha channel. You don't need to worry about file types yet. ![]() As you see, I chose a directory where I would remember where it is, and I named the file myrender. First select a path to save your image to. This will bring up a bunch of other settings. I picked 800圆00 just to keep things simple:Ĥ. There is a menu on the left, select Output from this menu. A new box should pop up called "Render Settings". There are hundreds of possibilities to how you save, so don't be to afraid to experiment. I will show you the basics of how to save your image. The next thing to do is to set up how you want your render to be saved. Ok, I am going to first assume that you have a render open already in Cinema 4D. ![]()
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